Elite Force II New Master Server logo Member Login

Visitor Statistics

Your current IP is:
(Only displayed to you)
38.107.179.244

Today17
Yesterday28
This Week17
Overall5253
Guests 1
Currently logged in:
-

Home

Game details: Killing Floor

Killing Floor is a Wave based class enhanced 6 player Survival Shooter

On the last day of August, everything changed in the bustling city of London.

A group of several thousand protesters were reported assembling outside the offices of a wealthy Biotech corporation called Horzine. The riot police were called in because the general consensus was that these protesters were the violent sort and needed a lesson in civil obedience. All of this was based on eyewitness testimony that the office entrance had been smashed to pieces. It was agreed that this was a poor way to treat the property of a renowned government defense contractor and the boys suited up, put their visors down and moved in. With a few armed Special Branch lads hidden in amongst them, because they didn’t want to miss the fun.

On arriving, the officers found the entrance to be deserted. Still, a gaping hole stood where the doors had been and there was debris, twisted metal and all the evidence they really needed to start clapping hippies in cuffs. And as though he had read the officers’ collective thoughts, one of the protesters emerged from that man-made orifice and stumbled up to them. It took a few moments for the screaming to start as this protestor, a naked, emaciated specimen, had sunk elongated teeth into the neck of the closest cop and was vigorously tearing off bits of flesh. It only took a few more moments for the Special Branch types to haul out their 9mms and the gunfire erupted.

With the smell of blood now thick in the air, the rest of the “protestors” emerged from that wound in the building. By the hundred. They howled and shambled and moved as though they had some terribly important purpose. There were little ones and large ones and those with chainsaws and cleavers instead of limbs and in the last moments of his life, the police sergeant mused that it was a bit like staring at a macabre circus troupe.

On the last day of August, London turned into a Killing Floor.

Game Trailer

Official Website

Killing Floor Wiki

The gameplay consists of a single game type, solo or multi-player, in which the player fights through waves of zombie-like monsters (or more precisely, specimens from a failed military experiment), with each wave becoming successively more difficult, moving through each area of the level, until it concludes with a battle with a super-specimen, called the Patriarch

There is an array of weapons, including melee weapons, Shotguns, rifles, sidearms and other weapons. Players must earn cash from killing specimens to buy these from the Trader who sells weapons, supplies, and ammo players will need to progress through each wave, who is only accessible after completing a wave.

 

Game Features:

  • Co-op game mode for up to six players obliterating multiple waves of specimens.
  • Persistent perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities.

  • Over 65 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
  • Watch those crucial and violent creature deaths in slomo “ZED-time”, even in multiplayer.
  • Solo game mode for offline play.
  • 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chain-guns and rocket-launchers.
  • 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrowers.
  • Add in a welder, medical tools and body armour to help the players survive.
  • Players choose which perks to play with, so they can best balance out a co-op team to survive the horrors.
  • Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde.
  • Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters.
  • Support for Steam Friends and other Steamworks features.
  • Includes SDK for the creation of new levels and mods.